Oh, look at us, we're Rockstar, we're a bit dangerous. Overall the game seems balanced, cars and bikes are different and have their pros and cons, but the game suffers from some AI issues, and this is the biggest complaint about this game. There is so much to enjoy in this game, drivability is super fun, graphics are amazing, sound design is superb, driving freedom is liberating and the high-speed adrenaline-filled sensation is never-ending. This is okay, because the cars drive, and racing is extremely fun with the special moves, even if players have to suspend their belief for a moment or imagine they are watching a Hollywood movie.
Impacts aren’t as make or break as other driving games focused on realism such as Gran Tourismo, or Forza Horizon. Realism here is not the main focus, instead, players have the freedom to race however they want, crash their cars or bikes, and still be able to complete the race. Midnight Club II offers players one of the most frantic, arcade experiences that videogames have ever seen. Races have multiple drivers and a winner takes your car documents model, which allows players to expand their garage and unlock new cars, racing tracks, and special moves.
This was the universal challenge signal for illegal racing underground once - or at least that’s what Hollywood made us believe.
Racing in Midnight Club II is as easy as meeting someone on the streets and flashing your lights at them.